A downloadable tool

Buy Now$19.99 USD or more

Please note: This is a pre-release version. There are some known bugs and probably some unknown bugs. There are plenty of problems with it. That said, the tool has been usable in development of our own project, and hopefully you will find it useful as well.

The price will increase upon Full-Release, anyone who buys now will get a free upgrade to the Full Version when it releases.

The tool is being developed alongside side a game I’m working on, Check out the game that uses MAPGrid here!

This tool currently comes with two tilesets that are reminiscent of a certain 2.5D RPG who's name means 8 paths

  • A Grassy Terrain with experimental slopes.
  • Bricks with stairs, pillars, and a fence that snaps along the edge of brick structures.

More Non-Pixelated Tilesets are in the works!

Key Features

  • Advanced Rule-Tile System with Support for Tile Layer Checks, as opposed to simple exists vs doesn't exist checks (which are also supported of course)
  • Tile Attributes, Which can Affect Rule-Tiles, e.g., normal tiles, rounded corners, and slopes, all in One Tileset!
  • Tiles are Automatically Combined into as Few Meshes as Possible, with a Multithreaded Mesh Combiner.
  • Optional Angle-Based Smoothing of Mesh Normals for a Seamless Mesh.
  • Chunk-based Tilemap System, with support for Dynamic Tilemap Resizing.
  • Automatic Chunk-based Culling System with Visibility and Distance Culling.
  • Automatic Collider Mesh, with Custom Collider Options, e.g., Primitive, Custom Mesh From Tile Mesh, and None.
  • Custom Tile Brushes with Support for Varying Height.
  • Prefab Tiles, with rotation and scale options.
  • Full Scene-View Editing Support, with Radial Menus and an Optional Scene View Overlay, No Inspector Required.
  • Hybrid Raycaster which Allows Editing of Tiles without Colliders.

Unity URP supported out of the box. HDRP not officially supported, but the only problem is the materials used. If you feel like converting materials to HDRP, by all means go ahead. The Editor materials are located in MightyAndPowerfulGames > Tools > MAPGrid > core > Graphics > loadable

Any donations to this project would be GREATLY appreciated, your support will allow me to make this tool as amazing as it can be, and add some HIGH QUALITY tilesets with path painting and tile transitions, as well as procedural generation support.

 Thank you and have a Mighty And Powerful Day, whatever that means.

Purchase

Buy Now$19.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

MAPGrid.unitypackage 6.4 MB

Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

This looks really nice and is something that would fit my needs. Do you have any roadmap for what/when you plan to have some of the features you mention such as path painting? Is there any documentation provided?

Hey, Thanks for taking interest in our project! I don't have a roadmap or definite release dates for these things, but I am working on them. For example, I'm experimenting and finding which pathing solution fits well with the way MAPGrid works, as well as working out the kinks in the default tileset templates, to make it as easy to use as possible without sacrificing functionality.

MAPGrid is being developed along side a game, so I have to prioritize the features required by that game.

Minimal documentation is provided as of writing this, but I plan to fully document the system when it's complete, but that's a LOT of stuff so I decided it's best to put that effort towards finishing the system first.

If you decide to use MAPGrid pre-release, feel free to ask me anything at the support email provided in the readme.

(+1)

Sounds great, will pick it up and look forward to updates :) 

Thank you for your support!